Chips are acquired by winning missions, completing objectives, scanning containers, or receiving medals. Chips improve the characters running speed, jump height, slide speed, stealth, and gameball abilities by inserting it into the character tab after a level-up.
Each character has a different arrangement of the chip set, but they all contain the same amount of chip slots.
Chip Hierarchy[ | ]
- Ultimate - 10%
- Royal - 9.5%
- Mystic - 9%
- Crystal - 8.5%
- Freezing - 8%
- Glowing - 7.5%
- High-Tech - 7%
- Dirty - 6.5%
- Quality - 6%
- Basic - 5.5%
- Broken - 5%
- Cheap - 4.5%
Multi-Chip Information[ | ]
Amount of chips | Amount of excess of each chip | Stat percentage added up |
---|---|---|
1 Chip | No Excess | 10% |
2 Chips | 1.3 Excess (Each chip 8.7%) | 17.4% |
3 Chips | 2.3 Excess (Each chip 7.7%) | 23.1% |
4 Chips | 3.1 Excess (Each chip 6.9%) | 27.6% |
5 Chips | 3.8 Excess (Each chip 6.3%) | 31.5% |
6 Chips | 4.3 Excess (Each chip 5.7%) | 34.2% |
Stat Chips[ | ]
++ = All total increase in stats
+ = 0.5 Total increase in stats
Pets give minor stat increases compared to what it really says. Highest pet in the game increases 6% at the start.
Pets give no stats below 30% happiness.
Pets give 0.5 of their stats increase at >30% happiness and their full stat increase at >70% happiness.